// Init an array with set 1, 2, and 3.
int[] nums = {1,2,3};
Solution solution = new Solution(nums);
// Shuffle the array [1,2,3] and return its result. Any permutation of [1,2,3] must equally likely to be returned.
solution.shuffle();
// Resets the array back to its original configuration [1,2,3].
solution.reset();
// Returns the random shuffling of array [1,2,3].
solution.shuffle();
Solution
class Solution {
vector<int> nums;
public:
Solution(vector<int>& nums) {
this->nums = nums;
}
/** Resets the array to its original configuration and return it. */
vector<int> reset() {
return this->nums;
}
/** Returns a random shuffling of the array. */
vector<int> shuffle() {
vector<int> dump(nums);
vector<int> shuffled;
shuffled.reserve(nums.size());
for (int i = dump.size() - 1; i >= 0; --i) {
int index = rand() % (i + 1);
shuffled.push_back(dump[index]);
int temp = dump[index];
dump[index] = dump[i];
dump[i] = temp;
}
return shuffled;
}
};
/**
* Your Solution object will be instantiated and called as such:
* Solution* obj = new Solution(nums);
* vector<int> param_1 = obj->reset();
* vector<int> param_2 = obj->shuffle();
*/